Image by Debby Hudson on Unsplash.com
Educators inspire students to positively contribute and responsibly participate in the digital world.
What Is: This microlearning video and a preemptive quiz were developed as a lesson on detecting fake news and misinformation.
Process: The quiz was created using Microsoft Forms to assess students' background knowledge on misinformation they may encounter online. The lesson itself, a microlearning video, was developed in Canva. It consists of multiple examples of fake news stories, online personas, photos, and AI-altered pictures and texts. Students are provided with information about fake news and misinformation, and tips on spotting them. The lesson concludes with a summary review of the best practices for online safety.
Connect: Both parts of the lesson represent an experience created for learners so that they can make informed choices and participate in the digital world responsibly. By learning about the misinformation that is abundant online, students will be able to engage with others online by being productive and responsible citizens.
What Is: This artifact is a discussion post that was prompted by questions about intellectual rights and property.
Process: In this post, I expressed my thoughts on the copyright law and Fair Use practices explored in the readings about safe, legal, and ethical practices for taking, sharing, using, and citing digital resources. As part of this discussion, I also wrote a reflection on two of the provided copyright protection infringement cases. I chose to examine the legal tussle between Vanilla Ice and Queen, as well as the case of Naruto vs. Slater.
Connect: By studying copyright infringement cases and analyzing the readings, I developed a stronger understanding of the ethical and legal practices that students must learn in order to participate responsibly in today’s digital world. Developing this discussion post encouraged me to think more about my role as an educator in modeling ethical practices and guiding students toward responsible digital citizenship. I also recognized that it is not enough to simply know the rules myself - I must find effective ways to teach these practices to my students so they can understand the importance of respecting intellectual property while also making fair use of digital tools for their own learning and creativity
What Is: This comic strip was created to teach students with Autism Spectrum Disorder (ASD) about being a good citizen by sharing with others.
Process: After analyzing my students' needs, I decided that the best tool to create a social story for students with ASD would be to use comic strips. I looked at different digital platforms that would allow me to create a comic strip and found that Storyboardthat would be the most appropriate, as it contains a multitude of graphic representations. In addition, this platform has a built-in text-to-speech feature that is essential for many students with reading challenges. I developed a storyline that involved kids of the same age and composed six scenes to demonstrate the value of sharing.
Connect: Creating a social story comic for students with ASD gave me an opportunity to teach students how to be good citizens. These students have major challenges in understanding and acquiring social skills, and using a highly visual medium, such as graphic novels and comic strips, presents a great way to reach and inspire these students.
Creating these artifacts allowed me to apply creativity, critical thinking, and instructional design skills while addressing the diverse needs of my students. When developing this microlearning module, I had a chance to research a great deal of information on many digital dangers that our students must be aware of. While I have always realized the importance of teaching our younger students about digital citizenship and responsibility, developing the microlearning lesson presented me with an opportunity to do so engagingly and interactively. The discussion and case analyses reinforced my own ethical and legal awareness, and the comic strip was a great way to teach social-emotional skills through a highly visual and accessible digital format. Together, these projects will empower my students to be responsible digital citizens, ethical information users, and socially engaged learners, while enhancing my professional practice.